In order to get some of the more advanced stuff you will need to amass a lot more materials. The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via Advanced Genetics. There are a number of abilities available via Morph, a quick rundown are:įly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). Use this to your advantage! But be wary of the consequences of the morph as well. While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!). If you have multiple skins (like brown and gray cows) use Shift+ to select between different skins. Use the keys to select the shape you wish to morph into, and press enter to select it. You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod! Seal yourself in with dirt if you have to, just make sure you have room to work. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Quickly dig out or build a house to keep you safe. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool.
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You can use this to craft up a standard wood pickaxe and sword.
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The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. Once you've found your first log, make yourself a Crafting Table, and convert it to a Tinker's Crafting Station. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1! Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. When generating your new world, its best to maximize your experience by leaving the settings at default.
![tinkertool wiki tinkertool wiki](https://i.imgur.com/6EJYdJs.jpg)
3 Help! I died and I can't find my stuff!.